Ashildr's Pouch

That night, after clearing out the Redbrand Hideout, Ashildr fell into a deep sleep. She awoke at some point, sure that she'd heard her mother's voice calling to her. It wasn't until she rolled over, trying to find a more comfortable spot on the bed, that she noticed that the pouch she had carried all these years had come open -- and a soft, comforting light was leaking from the inside. With shaking hands, she opened it and found...


A necklace of prayer beads. They were both delicate and strong, making a slight tink, tink noise as they clinked together. And touching them gave her a feeling of home that she hadn't felt since she had left. 

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The 6 beads on the necklace include 2 Blessing, 2 Curing, 1 Wind Walking, 1 Smiting.

Requires Attunement by a Cleric, Druid, or Paladin

This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

d20 — Bead Name — Spell:

1-6 — Blessing — Bless

7-12 — Curing — Cure wounds (2nd level) or lesser restoration

13-16 — Favor — Greater restoration

17-18 — Smiting — Branding smite

19 — Summons — Planar ally

20 — Wind walking — Wind walk


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