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Showing posts with the label Arianwen

The Redbrand Hideout -- Mission: Infiltration!

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  DM Summary : After some discussion the next morning (after a well-rested Triactis, Ashildr, and Ossian come down) and a hearty breakfast, the group decides to take the tunnel entrance that Carp Alderleaf showed them into the Redbrand hideout. Before they leave, Sildar tells them about Iarno Albreck having been seen near there right before he disappeared 2 months before. He asks them to keep an eye out for information on the wizard.  They set off and don their red capes (Jig having fished one more out of the bin outside Stonehill Inn -- it was torn and smelled awful, but it was a red cape) before going in. They find themselves in a cavern.  A crevasse divides it and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm. It doesn't take long for them to realise that the "big eye monster" is a telepathic nothic. However, they are able to distract him with leftover bits of breakfast.  They explore...

The Sleeping Giant

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DM Summary :  It’s mid-morning and the sun is shining brightly. The haze of the previous day has been burned off. After having spent the previous night in a raucous singing (and drinking) competition, Ossian, Ashildr, and Triactis are sleeping in. Jig (and Pili Pala’s sprite friend Billykin Boomwacket) had already gone off to take the ox cart and supplies around to both Lionshield Coster and Barthen’s Provisions and were back having a late breakfast. They are joined by Sherick, Sildar (who looks much better now), and Arianwen.  Jig tells the others about how she had to take care of a Redbrand Ruffian while collecting the pay from Elmar Barthen at Barthen's Provisions. As they are eating and chatting, a crying Pip Stonehill (the innkeeper's son) and they soon learn that he's distraught because one of his friends had been taken by the Redbrands (along with his mother and sister, on top of his father being presumed dead).  Jig, Arianwen, and Sherick travel around Phandalin a...

The Triboar Trail & Cragmaw Hideout

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DM Summary : The rest of Gundren's supplies had arrived and been loaded onto the wagon. Yulia, feeling unsure of herself and having found a menter in the Archmage Unwin, decides to stay on at the Wyrmspine to see if she can learn more from the master before venturing out into the wilds of the Swordcoast. Before everyone else leaves to travel on to Phandalin, Unwin pulls Ossian aside: "You're a Firebrand, aren't you? I met one of your kin once, many years ago. I've heard rumours that the family sword was misplaced. If that's true, I advise you to seek out the druid near Phandalin. He might have some good news for you." With Triactis driving the wagon, since he had been to Phandalin before (the Stonehill Inn was one of his regular stops), they left. The trip was uneventful along the High Road, but after they had turned off onto the Triboar Trail and come around a bend, they spotted two dead horses in the road, riddled with arrows. The saddlebags had been loo...

Wolves, Skeletons & Dead Bards, Oh my!

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(DM Summary) After getting rid of the rats and the giant spider and spending some time carousing (which Jig put to good use in helping the lonely Bark Shinbone sort out his love life), everyone retires to their (free!) room to get a good night’s sleep and have a long rest (except for Arianwen, who has a brief midnight wander through the city streets).  The next morning you awake to a filling (also free) breakfast… A dwarf, who has spent most of his time in the Wyrmspine sitting at a corner table with an experienced looking human fighter, approaches you. “Heya! I’m Gundren. Gundren Rockseeker. I been watchin’ yer exploits here and I think yer just the kind of folk we need, me and Sildar.” He nods towards Sildar, who nods back affirmatively. “It’s a simple enough job—just a delivery to Phandalin—but once yer there, we might have some more work for ye.” He grins broadly and rubs his hands together. “Me and me brothers…we’re workin’ on somethin’ big, ye see. Verrrry big!” “Anyway, we’l...

A Walk at Night

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(DM Summary) Unable to sleep after all the carousing and celebration, Arianwen decides to clear her head by taking a wander outside in the night air. Pili Pala comes along, loathe to let her druid friend out on her own late at night on the city streets. The streets are quiet and deserted. As Arianwen walks, she hears some snoring from a house nearby but otherwise, all is very quiet. Maybe too quiet? The druid listens closely. She doesn't see anything, but she does hear a scuffle of feet against the stone pavement to the east, perhaps around the corner of the house. As Arianwen turns in that direction, the noise stills, rather like someone is trying to be quiet. Curious, the druid and Pili Pala continue in the direction of the noise. A hooded figure steps out of the shadows. "Heya," says the woman with a grin, "You're out awfully late." It's hard to make out her face under the cover of her dark cloak.  "My sprite likes late night walks," says Ar...

The Accidental Formation of a Party

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(Sherick's Account, +75xp) It was a typical day at the Wyrmspine Tavern. Unwin Inkwell welcomed all of the guests while his granddaughter Wylla took orders around the room. The bald and rather scarred Trimble was tending the bar. There is a message board above the bar with 2 notes: • Bartender Challenge: Make Me Laugh! I dare you! • Exterminator Help Wanted – Please see Bartender or Wylla Inkwell  A small half dwarf/half elf patron named Triactis notices the messages and tells Trimble a joke, the first one landed flat but he tried again and got a belly laugh this time. Triactis downs the drink and finds himself feeling fleet of foot. About the same time Wylla yells out "Who here wants to help exterminate a few wee beasties!" A few patrons gather around and Wylla continues, “We’re having a bit of a rat infestation in the storerooms. Not sure how many are in there, but if you kill them, I’ll be more than happy to pay you 100 gold for your trouble. Or, if you’re not need...