The Players

Herein are the illustrious biographies of our players, both old and young, current and past, along with their sidekicks and companions. Experience Points last updated on 9 July 2021

Arianwen (Tracey), Moon Elf Druid, Level 3 [1198 xp]

Ashildr of the Sacred Cave (Rosie), Half-Orc Paladin, Level 3 [1532 xp]
Ashildr of the Sacred Cave has made her way from her home in the mountains to Neverwinter, looking for people who might need her help. Dedicated to doing good deeds in the name of Luthic, the orc goddess of home and protection, she'll take on almost any task (although she's best suited to situations that require a big lady with a big axe). If you've heard of Luthic at all, you might assume she's an evil god like the rest of the orc pantheon, but Ashildr will be delighted to correct you.
Ossian Firebrand (Peter), Red Dragonborn Fighter, Level 3 [1237 xp]
Originally from a town high in the mountains, it has been many years since Ossian has seen familiar faces. Travelling by himself, he has grown lonely. Strong and intimidating, he's never had an easy time making friends. This may also be because his philosophy is: ‘hit first ask questions later’. And: ‘talk quietly but carry a big stick’. Before arriving in the lowlands, he was on a quest in the high snowy mountains, searching for the legendary sword of the Dragonborn. The Flaming Firebrand — wielded by his ancestors, from which his family name derives. He was not able to find it. Ossian has trouble reading outside his native tongue and spend his downtime polishing his armour and weapons training.
Sherick (Tony), Aasimar Light Cleric, Level 3 [1528 xp]
Sherrick is, well, radiant. A beautiful woman with glowing personality. Honestly, she glows at times. When she is angry, she can turn downright incandescent. She is an Assimar cleric from the temple of  Lathander, Bringer of the Dawn. On the downside, she may be radiant but she is a bit dim, and has a tendency to trip over her own feet. She has been having visions about a quest. She is off the find the Dwarf.

Gildyjig Brasspocket (Gail), Rock Gnome Charlatan Rogue, Level 3 [2228 xp]
Although Neverwinter hasn’t been quite what Gildyjig expected, she’s so glad to be here (SO glad) and she’s sure that there are good things to come, it’s all so exciting, and she’s going to grab every opportunity with both hands! And then if those good things are made of metal she’ll probably deconstruct them, add as much adornment as possible, and vastly improve them, in every imaginable way, because Jig just can’t not fix things, and try to make them better.

Triactis (Max), Half-elf Gladiator Bard, Level 3 [1877 xp] 
Triactis is a traveling bard who works all along the Swordcoast. The Wyrmspine Tavern is just one of his many regular haunts. Strangely for a half-elf, Triactis is the height of a gnome or dwarf, though he is slim of build. While he does not travel with the party on a regular basis, you never know where he might pop up. Full of charm, he is also a bit of a trickster, though he has a good heart. It's just that what he finds funny might not be funny to everyone else...

Sidekicks & Companions

Pili Pala (Tracey), a Sprite who rides upon a corgi named Herio. Arianwen had saved Pili Pala from an attack in the forest and the sprite has vowed to serve her forevermore in return. Though her wings were damaged and she can no longer fly, she gets along quite well on brave Herio. 

Billykin Boomwacket (Gail and/or young Billy), Sprite and friend of Pili Pala's. Flighty but very brave, Billykin can be a sneaky fellow and he is surely someone you want ON your side (and not off it).

Retired Players Who Have Found a Different Calling In Life

Yulia Morrow (Marie), Tiefling Wild Magic Outlander Sorcerer, Level 1 [260 xp]
Tiefling outlander Yulia Morrow is what you might call a reluctant sorceress. Not surprising really when her gifts grew out of violence, spawned by the trauma of her Grandmother’s murder.  The visions that accompanied them were almost too much to bear at first; but bear them she must if she is to prevent the disaster they foretell. For while Yulia may seek solace in dark places, she has no time for self-pity. Life is constant change, and as a child of nature, she must change with it, adapting and evolving as she uses her wild magic to prevent further suffering for her people. After meeting Unwin at the Wyrmspine, Yulia decided to stay on there to see if she could learn from the Archmage before venturing out into the unknown wilds of the Swordcoast.

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